To begin, we've spent a day looking at the 'disciplines' of illustration. This post covers some visual research on two particular roles which interest me, that I couldn't saturate my formal written response to the session with!
I was looking around Toys'R'Us with my girlfriend and mate earlier today (because who doesn't like having a nostalgic, embittered, longing browse of toys after they've 'grown up?') and came across a couple of children's books. The one I remember was of the interactive variety, this prompted me to do a bit of research.
You're not so Scary Sid - Sam Llyod
A combination of a children's book and a puppet? What genius is this?!
Touch and Feel books
Good Morning, Good Night! - Teresa Imperato and Melanie Mitchell (Art)
Robert Sabuda - Winter's Tale
The good old pop-up brings the 3rd dimension in to play, language is usually contained within the composition of the artwork. These can be designed with the pop-up function in mind, or specific editions of an existing 2D book.
Like Oliver Jeffer's 'Lost and Found'
Hidden object books
Mary-Eve Tremblay - 'Questions and answers about your body'
Stephen Cartwright - Usborne books (Numerous titles) 'Find the duck'
Parts of the illustration are cut and pasted separately to create interactive flaps, or a specific object/character is hidden somewhere within the illustration.
Concept art isn't just crazily masterful digital painting. Here are a few examples of different ways of working and how stylistically different concept art can be to the final product!
(Disney seem to have a good rep for releasing concept art and showcasing a wide variety of concept artists)
Teddy Newton - collage concepts for The Incredibles
Unknown artist - An even chubbier look for Toy Story's Buzz Lightyear
Michael Kutsche - Thor concept art, with a more comic-book look for Thor.
Unknown Artist - Monster's Univeristy's Sulley in a simplstic, cartoony sketch.